After defeating the Deacons of the Deep but before killing the Abyss Watchers, return to Firelink Shrine and talk to them again. Next, locate Anri of Astora by the Halfway Fortress bonfire and complete their dialogue. Find him there and choose the option to "Draw Out True Strength" to level up, then repeat this every two deaths until you've levelled up five times, ensuring you complete this before killing the Abyss Watchers. Below the Foot of the High Wall bonfire, find Yoel of Londor among the fallen pilgrims and complete his dialogue to warp him to Firelink Shrine. With enough practice, he'll go down, as his second phase only pulls from the same small pool of abilities, especially at close range.To get this final ending, there are plenty of steps you need to take through your entire playthrough so make sure you're keeping track. Just stick to the same rotation of dodging full combos, stealing several hits and repeat. It's tough to outrange him here as he's very aggressive, has quick ranged lightning attacks and can close the gap very quickly. Always watch for his arm and roll accordingly to the side, as a front or back roll may fall right into his clutches. This is especially true for his grab move, which can go through blocks and kill you instantly. Most of the Soul of Cinder's combos do half if not full-life damage here, so waiting until his full pattern is completed before sneaking in one or two strikes is best. This phase is much harder than the first, so try to expedite the initial encounter to save as many Estus Flasks as possible. Because of that, anyone who has previously fought him will know what to expect, but naturally, this guide assumes that you haven't. Phase two is partially a fanservice oriented callback, as he performs the same moves as Gwyn, the iconic final boss of the original Dark Souls. Alternatively, you can just run away or stay at a lengthy range until his ball magic is depleted, and he changes forms. Instead, try to kite (lead) him around at mid-range, forcing him to expel his magic in the process. Note that these balls respawn after they've been expended and do a ton of damage, so taking him on at close range is ill-advised. The biggest challenge is easily his magic form, which summons magic homing balls above him. Be wary of faster strikes and a slightly different combo routine, though. When he sports his pyromancer form, you're also in a good spot as those attacks generally don't do a ton of damage. He also has a variation of the Force, which won't cause any damage but will knock you back, down and deplete your stamina. He also has a miracle form, denoted by white or otherwise holy-looking auras, which you should rush down as quickly as possible to prevent him from healing. Simple forward rolls into his body will counter most of his swings here. He'll use very basic combos, but it's important to learn his nuances so you don't get caught up in them and attack before he's finished. Initially, he will use his sword form, which you can counter with a fire-resistant shield. In other words, it's possible to get some of the easier forms consistently, allowing you to quickly dispatch the boss. With multiple variants that the boss can call upon, this initial phase is heavily tied to RNG (a random number generator). In phase one be aggressive, in phase two use caution. Always remember that you can leave this area at any time and come back later, just several steps away from the boss. Proceed behind you, up the stairs, and touch the other bonfire, which leads to … another bonfire! Right at the top of the mountain is a boss fight, so be prepared to face Dark Souls 3's final challenge.
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